Town: Wæm Kl-787f Wèdvi

Wæm Kl-787f Wèdvi

Wæm Kl-787f Wèdvi
Example Constructi architecture.
StateFederation of Alveria
ProvenceĚslorvogwin District
Sub ProvenceQuzipunabu Hold
RegionŸct Vugbä Hå Grasslands
Founded1255
Community LeaderAdministrator Méchvé̄ Coú 'Kitty Butternut' Cú̄̌s Cā́chvō̋ Cär Zleshe
Area5 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation6188 m (20301 ft)
Average Yearly Precipitation214 cm/y (84 in/y)
Population1280
Population Density256 people per km2 (640 people per mi2)
Town AuraElven High Magic
Naming
Native nameWæm Kl-787f Wèdvi
Pronunciation/ˈbodni/ /ˈwɤdvi/
Direct Translation[big; great (very large); huge; heavy; popular] [shade; shadow; hue]
Translation[Not Yet Translated]

Wæm Kl-787f Wèdvi (/ˈbodni/ /ˈwɤdvi/ [big; great (very large); huge; heavy; popular] [shade; shadow; hue]) is a subtropical Town located in Quzipunabu Hold, Ěslorvogwin District, within the Federation of Alveria.

The name Wæm Kl-787f Wèdvi is derived from the Constructi language, as Wæm Kl-787f Wèdvi was founded by Tsmëga Fyënmeshe, who was culturaly Constructi.

Climate

Wæm Kl-787f Wèdvi has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Wæm Kl-787f Wèdvi receives an average of 214 cm/y (84 in/y) of precipitation, most of which comes in the form of rain during the fall. Wæm Kl-787f Wèdvi covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6188 m (20301 ft) above sea level.

Overview

Wæm Kl-787f Wèdvi was founded durring the late 14th century in fall of the year 1255, by Tsmëga Fyënmeshe. The establishment of Wæm Kl-787f Wèdvi was somewhat plagued by a lack of willing colonists, leading to Tsmëga Fyënmeshe electing to pay people to resettle in Wæm Kl-787f Wèdvi.

Wæm Kl-787f Wèdvi was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Wæm Kl-787f Wèdvi is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wæm Kl-787f Wèdvi is buildings are built arround a single narrow flagstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Wæm Kl-787f Wèdvi's bare minimum defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Wæm Kl-787f Wèdvi has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Wæm Kl-787f Wèdvi long.

Civic Infrastructure

Wæm Kl-787f Wèdvi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Kl-787f Wèdvi.

Wæm Kl-787f Wèdvi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Kl-787f Wèdvi has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wæm Kl-787f Wèdvi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Kl-787f Wèdvi has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Kl-787f Wèdvi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Kl-787f Wèdvi's public wards, blessings, and other arcane systems.

Wæm Kl-787f Wèdvi has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Wæm Kl-787f Wèdvi possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Wæm Kl-787f Wèdvi's grid is powered by mana accumulators.

Wæm Kl-787f Wèdvi's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Wæm Kl-787f Wèdvi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Wæm Kl-787f Wèdvi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Wæm Kl-787f Wèdvi's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, spring is short in Wæm Kl-787f Wèdvi.

The Spider, Assassin (Giant) near Wæm Kl-787f Wèdvi are known to be almost tame, such that they can be put to domestic use.

Wæm Kl-787f Wèdvi's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Enchantment energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5145 m2
    • Cattle and Similar Creatures: 320
    • Poultry: 3840
    • Swine: 256
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 128

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

396 of Wæm Kl-787f Wèdvi's population work within a Foundational Occupation.

833 of Wæm Kl-787f Wèdvi's population do not work in a formal occupation, but do contribute to the local economy. 51 (4%) are noncontributers.

Points of Interest

Wæm Kl-787f Wèdvi is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Wæm Kl-787f Wèdvi's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a dragon and brought its hoard to Wæm Kl-787f Wèdvi, where it was shared with all. Wæm Kl-787f Wèdvi's militia's elite squad is named after .

History